Norwegian University of Science and Technology


Blender Workshop

Requirements: Windows OS (for the second part of the course), otherwise, you may use any operating system. Your own laptop, otherwise send me an email, we will try to arrange a PC for you.

About the Workshop

We are going to make a game that combines real images and synthetic 3D objects. As the subject walks around the hallway towards a certain point of interest, a multimedia presentation or interaction will be triggered (e.g. Animation of a stick figure walking down the stairs; a ball falling on the stairs and triggers a game; an information video about the campus; and some tracking involved.)

Participants and Project Interests:

Animation - Eivind & Høvard
Video/Textures - Rasmus & Høvard
Game - Li Yuan
Tracking - Wendy Ann, Petter
To try: ARToolkit and GameBlender - Rasmus, Wendy Ann

Part I - Crash Course

Where: Q2S lunch room
Presenter: Wendy Ann Mansilla
Date: October 2-3 (1:00 - 4:00 pm)

1. Please download and install Blender at home

http://www.blender.org/download/get-blender/

2. Try to work through the Julian Oliver´s manual before the actual tutorial starts. Follow at least until the Editing section.

http://en.flossmanuals.net/Blender

3. It would be useful if you could print out this reference by Jonas Hielscher

http://www.pixelsix.net/workshops/uploads/CreativePlay/Blender_Help_ENG_all.pdf

4. Look into Jonas`excellent resource compilations

http://pixelsix.net/workshops/index.php?n=Blender.Blender

5. Quicktime VR reference

http://ltc.smm.org/visualize/node/25

Other exporters: http://www.blender.org/download/python-scripts/import-export/

6. Meeting about the course-work project plan

7. Course exercise

Part II - Blender Game Engine

Presenter: Pablo Vazquez
Date: October 6 - 10, 2008 (10:30 am to 4:00 pm)
Where: https://eddis.ime.ntnu.no/romreservasjon/kart.php?z=F362&Bygg=Elektrobygg
Prerequisite: Blender Crash Course / previous basic knowledge in Blender

What you will learn:

1. Essentials of Blender Game Engine

2. Introduction to the use of Python scripting in Blender Game Engine

3. Match Moving (Camera Tracking) for Blender Using Voodoo

4. Compositing and Video Editing

5. Basics of Animation and Physics

6. Other courses (base on time e.g. more on Lighting, Materials and Rendering)

7. Much more!




2008/10/04 21:24, Wendy Ann Mansilla
NTNU, NO-7491 Trondheim. Telephone: +47 73 59 50 00. Contact us
Editorial responsibility: Director of Information Christian Fossen