Blender Workshop
Requirements: Windows OS (for the second part of the course), otherwise, you may use any operating system. Your own laptop, otherwise send me an email, we will try to arrange a PC for you.
About the Workshop
We are going to make a game that combines real images and synthetic 3D objects. As the subject walks around the hallway towards a certain point of interest, a multimedia presentation or interaction will be triggered (e.g. Animation of a stick figure walking down the stairs; a ball falling on the stairs and triggers a game; an information video about the campus; and some tracking involved.)
Participants and Project Interests:
Animation - Eivind & Høvard
Video/Textures - Rasmus & Høvard
Game - Li Yuan
Tracking - Wendy Ann, Petter
To try: ARToolkit and GameBlender - Rasmus, Wendy Ann
Part I - Crash Course
Where: Q2S lunch room
Presenter: Wendy Ann Mansilla
Date: October 2-3 (1:00 - 4:00 pm)
1. Please download and install Blender at home
http://www.blender.org/download/get-blender/
2. Try to work through the Julian Oliver´s manual before the actual tutorial starts. Follow at least until the Editing section.
http://en.flossmanuals.net/Blender
3. It would be useful if you could print out this reference by Jonas Hielscher
http://www.pixelsix.net/workshops/uploads/CreativePlay/Blender_Help_ENG_all.pdf
4. Look into Jonas`excellent resource compilations
http://pixelsix.net/workshops/index.php?n=Blender.Blender
5. Quicktime VR reference
http://ltc.smm.org/visualize/node/25
Other exporters: http://www.blender.org/download/python-scripts/import-export/
6. Meeting about the course-work project plan
7. Course exercise
Part II - Blender Game Engine
Presenter: Pablo Vazquez
Date: October 6 - 10, 2008 (10:30 am to 4:00 pm)
Where: https://eddis.ime.ntnu.no/romreservasjon/kart.php?z=F362&Bygg=Elektrobygg
Prerequisite: Blender Crash Course / previous basic knowledge in Blender
What you will learn:
1. Essentials of Blender Game Engine
2. Introduction to the use of Python scripting in Blender Game Engine
3. Match Moving (Camera Tracking) for Blender Using Voodoo
4. Compositing and Video Editing
5. Basics of Animation and Physics
6. Other courses (base on time e.g. more on Lighting, Materials and Rendering)
7. Much more!